Using Unityengine.input System Code Example


Example 1: unity controller input

float moveSpeed = 10; //Define the speed at which the object moves.  float horizontalInput = Input.GetAxis("Horizontal"); //Get the value of the Horizontal input axis.  float verticalInput = Input.GetAxis("Vertical"); //Get the value of the Vertical input axis.  transform.Translate(new Vector3(horizontalInput, 0, verticalInput) * moveSpeed * Time.deltaTime); //Move the object to XYZ coordinates defined as horizontalInput, 0, and verticalInput respectively.

Example 2: unity input system not working

//add this somewhere in your script //PlayerControls is the Input action script  PlayerControls controls;  private void Awake() { 	controls = new PlayerControls(); }  private void OnEnable() { 	if (usingController) 	{ 		controls.Gameplay.Enable(); 	} }  private void OnDisable() { 	if (usingController) 	{ 		controls.Gameplay.Disable(); 	} }

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