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Showing posts with the label Minecraft Bukkit

Can I Rotate A WorldEdit Selection Horizontally?

Answer : Yes this is possible: //deform rotate(axis1, axis2, degrees) So in your case, I think you want //deform rotate(x,x,90) I haven't got it installed at the moment, so unable to quickly check. Another suggestion is //deform swap(x,y) At the moment, Rotate command only rotates around Y axis(Or as you said, Z, depending where you draw them). However, in here: http://redmine.sk89q.com/issues/633 It is suggested to use either //deform rotate(axis1, axis2, degrees) or Select a cube containing your blocks. (height, width, depth on //size should be the same) //deform swap(x,y) Sources: http://wiki.sk89q.com/wiki/WorldEdit/Clipboard#Rotating http://redmine.sk89q.com/issues/633 The bukkit command is "//rotate (y axis)" by default, but you can go further by "//rotate [(x axis) (z axis)]" so I rotated mine exactly like in your picture by typing in "//rotate 0 90 0" although you could spin it any way you want with that.