Adding A Delay Without Thread.sleep And A While Loop Doing Nothing
Answer : Something like the following should give you the delay you need without holding up the game thread: private final long PERIOD = 1000L; // Adjust to suit timing private long lastTime = System.currentTimeMillis() - PERIOD; public void onTick() {//Called every "Tick" long thisTime = System.currentTimeMillis(); if ((thisTime - lastTime) >= PERIOD) { lastTime = thisTime; if(variable) { //If my variable is true boolean = true; //Setting my boolean to true /** *Doing a bunch of things. **/ //I need a delay for about one second here. boolean = false; //Setting my boolean to false; } } } long start = new Date().getTime(); while(new Date().getTime() - start < 1000L){} is the simplest solution I can think about. Still, the heap might get polluted with a lot of unreferenced Date objects, which, depending on how often you get to create such a pseudo-dela...