Answer :

Set yourself as the ARSession.delegate. Than you can implement session(_:didUpdate:) which will give you an ARFrame for every frame processed in your session. The frame has an camera property that holds information on the cameras transform, rotation and position.

func session(_ session: ARSession, didUpdate frame: ARFrame) {     // Do something with the new transform     let currentTransform = frame.camera.transform     doSomething(with: currentTransform) } 

As rickster pointed out you always can get the current ARFrame and the camera position through it by calling session.currentFrame. This is useful if you need the position just once, eg to move a node where the camera has been but you should use the delegate method if you want to get updates on the camera's position.


I know it had been solved but i have a little neat solution for it .. I would prefere adding a renderer delegate method.. it's a method in ARSCNViewDelegate

func renderer(_ renderer: SCNSceneRenderer, willRenderScene scene: SCNScene, atTime time: TimeInterval) {     guard let pointOfView = sceneView.pointOfView else { return }     let transform = pointOfView.transform     let orientation = SCNVector3(-transform.m31, -transform.m32, transform.m33)     let location = SCNVector3(transform.m41, transform.m42, transform.m43)     let currentPositionOfCamera = orientation + location     print(currentPositionOfCamera) } 

of course you can't by default add the two SCNVector3 out of the box.. so you need to paste out of the class the following

func +(lhv:SCNVector3, rhv:SCNVector3) -> SCNVector3 {      return SCNVector3(lhv.x + rhv.x, lhv.y + rhv.y, lhv.z + rhv.z) } 

For your convenience you can create a ViewController extension with an instance method session(_:didUpdate:) where an update will be occured.

Here's the code:

extension ViewController: ARSessionDelegate {      func session(_ session: ARSession, didUpdate frame: ARFrame) {         let transform = frame.camera.transform         let position = transform.columns.3         print(position.x, position.y, position.z)     // UPDATING             } }  class ViewController: UIViewController, ARSCNViewDelegate {      @IBOutlet var sceneView: ARSCNView!      override func viewDidLoad() {         super.viewDidLoad()         sceneView.delegate = self                     // ARVIEW DELEGATE     }        override func viewWillAppear(_ animated: Bool) {         super.viewWillAppear(animated)         let configuration = ARWorldTrackingConfiguration()         sceneView.session.run(configuration)         sceneView.session.delegate = self             // ARSESSION DELEGATE     } } 

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