Cant's Change Animation State Of Animator From Script Unity Code Example


Example 1: how to change animator controller in script unity

//STEP1: Inside the Assets folder, create a new folder called: Resources  //STEP2: Now Create an Animation folder Inside the Resources folder //STEP3: Then put the Animator Controller inside this folder (for this examle we'll call the controller Bob) //STEP4: Now add this to the gamObject that holds the Animator componentAnimator animator;  void Start() { 	animator = gameObject.GetComponent(); }  void Update() {     //I put it inside this If Statement to avoid Errors/Warnings but its not 100% necessary     if(animator.gameObject.activeSelf)     { 		animator.runtimeAnimatorController = Resources.Load("Animation/Bob") as RuntimeAnimatorController;         //OR         animator.runtimeAnimatorController = Resources.Load("Animation/Bob");     } }

Example 2: how to set an animator parameter through the animator unity

//click the add behaviour button on a state in the animator controller  	//and add a script. Just put the name of the bool in the inspector  public class AnimatorResetBoolAtEnd : StateMachineBehaviour {            [SerializeField]          private string booleanVariableName;                // OnStateExit is called when a transition ends and the state           //machine finishes evaluating this state          override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)          {              animator.SetBool(booleanVariableName, false);          }                 }

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