Addcomponent Unity Code Example


Example 1: unity requirecomponent

using UnityEngine;// PlayerScript requires the GameObject to have a Rigidbody component [RequireComponent(typeof(Rigidbody))] public class PlayerScript : MonoBehaviour {     Rigidbody rb;    void Start()     {         rb = GetComponent<Rigidbody>();     }    void FixedUpdate()     {         rb.AddForce(Vector3.up);     } }

Example 2: Add component object to gameobject unity

//to add a new ridgidbody gameobject.AddComponent<Rigidbody>(); //to add a new meshCollider gameobject.AddComponent<MeshCollider>(); //Original answer by MakerBenjammin6, cleanup by me.

Example 3: unity add component

//Use the AddComponent<T>() Method to add a component to your gameobject GameObject gameObject;  gameObject.AddComponent<BoxCollider>(); //Component has to be an actual Unity component

Example 4: c# addcomponent

// Consider an existing GameObject, gameObj Rigidbody addedComp = gameObj.AddComponent<Rigidbody>() as Rigidbody; // You can also add custom components by class name

Example 5: On add component unity

void Reset() {   //Your code here }

Example 6: how to add a componet to a gameobject throgh code unity

//This uses C# and unity //to add a ridgidbody gameobject.addComponet<ridgidbody>(); //to add a meshCollider gameobject.addComponet<MeshCollider>(); //check out my profile

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