C# Unity What Does GetComponent Code Example


Example 1: how to get component in unity c#

GetComponent<Rigidbody>(); //used to find component on character (rigid body can be changed) GameObject.FindGameObjectWithTag("player"); //finds any game object in the scene with this tag

Example 2: getcomponent c#

//First script  public class Enemy : MonoBehaviour{   public int health = 10;   public void saySomething(){     Debug.Log("Hi, i am an enemy.");   }  } //Second script //There is one thing though, //if the script is located on another gameobject, //which will be most likely, you have to somehow //find that gameobject first. There are many ways of //doing it, via raycast, collision, //trigger, find by tag, find by gameobject etc. //But i will use the simplest way to understand, //that is declaring public GameObject in player script, //which contains Enemy, and later you just drag and drop the //gameobject in the inspector. public class Player : MonoBehaviour{   //Drag and drop gameobject with script Enemy in inspector   GameObject enemyGameObject;   void Start(){            //We get Enemy component - script     //from public gameobject which contains this script     Enemy enemyScript = enemyGameObject.GetComponent<Enemy>();     //This will debug Enemy health is: 10       Debug.Log("Enemy health is:"+ enemyScript.health)         //This will debug "Hi, i am an enemy."        enemyScript.saySomething();     }  }

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